Creatives

How to make (almost) anything
In fall 2014, I am learning how to make almost anything. Skill set includes ranges of machines (Laser cutter, CNC, 3D printer, etc) and processes (Molding and casting, Composites, etc).



Guitar
DIY Telecaster
Jan 2014
Recordings
My recordings
Music Works at KAIST
Experiences I had when I was at KAIST



Conceptual
Clayodor
Retrieving Scents through the Manipulation of Malleable Material
ICE-9 SPYWARE: Vonnegut-inspired Spy Tools
A Fictional material that can be used as a future spy tool. In Science-fiction to Science-fabrication class with Ermal.
L-Shift
Encoding and Shifting Material Properties and Functionalities with Phase-shifting Liquid.
W – Microwave of the Future
The W uses no more buttons or dials on the microwave. It gets rid of these nuisances and will automatically calculate the optimal time required to heat or cook food to perfection.



Interfaces
LIMBO
Project LIMBO, standing for Limbs In Motion By Others, aims to create technologies to support people who have lost the ability to control a certain part of their body, or who are attempting sophisticated tasks beyond their capabilities.
LiquiDesk
Interacting with Angry Fishes - UIST 2013 Student Innovation Contest.
NailSense
Fingertip Force as a New Input Modality.
Minecraft.me
Providing immersive gaming experience by connecting user’s physical activity to the virtual avatars. What if you and your character dance Gangnam Style?!
Interactive Recycle Bin
A Windows add-on to visualize richer information on recycle bin status.
3D Sketcher
A low-cost 3D sketch system with stereo web-cams. Implemented with Max/MSP, and Java extension. @Sound Design and Programming Course Project



Design
Hacking Korean Letters
Korean characters consist of simple geometric shapes. Based on this quality, I devised a geometric encryption and transformation method (however quite simple) to morph Korean letters into pixel images that look like QR codes.
QR Adventure
A real world game based on QR codes. Trying to encompass users to be immersed into online story by interacting with underlying content through tangible and reachable interactions.

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